From WoWDev
Structure
| Column
| Field
| Type
| Notes
|
| 0 | itemID | Integer |
|
| 1 | ItemClass | iRefID |
|
| 2 | ItemSubClass | iRefID |
|
| 3 | sound_override_subclassid | Integer | -1 - 20, mostly -1, same as ItemCache.wdb column5
|
| 4 | MaterialID | iRefID | -1 - 8
|
| 5 | ItemDisplayInfo | iRefID |
|
| 6 | InventorySlotID | Integer | These inventory slot ID's are used to determine how an item may be equipped, see below
|
| 7 | SheathID | Integer | 0 -4, mostly 0
|
InventorySlotID
| ID
| Slot type
|
| 0 | None
|
| 1 | Head
|
| 2 | Neck
|
| 3 | Shoulders
|
| 4 | Shirt
|
| 5 | Vest
|
| 6 | Waist
|
| 7 | Legs
|
| 8 | Feet
|
| 9 | Wrist
|
| 10 | Hands
|
| 11 | Ring
|
| 12 | Trinket
|
| 13 | One hand
|
| 14 | Shield
|
| 15 | Bow
|
| 16 | Back
|
| 17 | Two hand
|
| 18 | Bag
|
| 19 | Tabbard
|
| 20 | Robe
|
| 21 | Main hand
|
| 22 | Off hand
|
| 23 | Held
|
| 24 | Ammo
|
| 25 | Thrown
|
| 26 | Ranged
|
| 27 | Ranged (Can't remember what)
|
| 28 | Relic
|
Retrieved from "http://www.sourcepeek.com/wiki/Inventory_Slots"
Pre 3.*
| Column
| Field
| Type
| Notes
|
| 0 | itemID | Integer |
|
| 1 | ItemDisplayInfo | iRefID |
|
| 2 | InventorySlotID | Integer | These inventory slot ID's are used to determine how an item may be equipped, see below
|
| 3 | ItemClass | iRefID |
|